

That repetition makes up a lot of the time you’ll spend with Negative Nancy. You’ll end up repeating sections of the game multiple times just to see the new funny parts later. It’s tiresome reaching some of these endings too as there’s no way to skip content you’ve already seen. After exploring new branches of the story, it’s pretty disheartening to come up against a message that reads “the end” long before the story beats feel played out. I’ll be honest, a number of these feel all too abrupt. Some of these are just wild, putting a satisfying, eccentric bow on an otherwise zany journey. This clout can be used to influence other characters, at the cost of your friendship with your bestie, to unlock new routes through the game.Įach of the game’s 4 chapters have multiple endings depending on how you nope your way through them. Deny all of a StreamTubers attempts to prank you and you’ll gain some internet notoriety yourself, for example. Other decisions will change a characters perception of you which can have consequences later down the line. Trapped by some smart writing, staying silent or saying ‘no’ will make you look dumb either way. Some situations can’t be avoided – when you find Nancy waking up in a hospital after being attacked by possums, no matter your responses you’ll get the same diagnosis. Some responses will send you down different story branches which can span an entire episode. You’re given the choice to say no or keep shtum after almost every sentence of dialogue in the game.
#Negative nancy and other names full#
The Megamart manager, for example, is a smarmy corporate shill and full of all those fake business niceties and buzz words. Despite not having a vocal track (the developers instead optioning for a garbled fake voice noise that matches the game’s tone), the personality of each character comes across very strongly in the writing. The writing in Negative Nancy is really tight and well designed around the two input types. Imagine trying to pay for a restaurant bill when the only word you can say is “no”… During each of the chapters, the situations spin out of control as miscommunication is combined with whacky circumstances to create humorous results.

Saying no might not stop something from happening, but it’s fun to say no to it regardless. Social media chump wants to pull a prank on you? No. Manager wants you to work over without over time pay? No. Customer wants to return something long after it is valid? No. Thus begins 4 chapters of wild and outlandish sitcom game play, powered by the liberating energy of simply saying “no”. While it’s a a valid strategy to use in some conversations, not every character will interpret silence as acceptance or a positive. Alternatively, she can simply say nothing. No matter what situation she finds herself in, her only response can be negative. There’s no explanation about why Nancy has been reduced to a single word vocabulary which, in all honesty, makes it all the more funny. The kicker is that Nancy only has the ability to say one word – “no”. She works on the customer service desk at a Megamart alongside her best buddy and a boss who likes to think he’s her buddy, but is anything but. Portrayed like an interactive visual novel, Negative Nancy is played out through the eyes of the titular Nancy.
